Network Simulator-3 (NS-3) Practical Lab Manual
ISBN 9788119221820

Highlights

Notes

  

Program 21:: Program to simulate FTP using TCP protocol.

tcp-large-transfer.cc

/* -*- Mode:C++; c-file-style:”gnu”; indent-tabs-mode:nil; -*- */

/*

* This program is free software; you can redistribute it and/or modify

* it under the terms of the GNU General Public License version 2 as

* published by the Free Software Foundation;

*

* This program is distributed in the hope that it will be useful,

* but WITHOUT ANY WARRANTY; without even the implied warranty of

* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

* GNU General Public License for more details.

*

* You should have received a copy of the GNU General Public License

* along with this program; if not, write to the Free Software

* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

*

*/

//

// Network topology

//

// 10Mb/s, 10ms 10Mb/s, 10ms

// n0

//

//

n1 n2

// - Tracing of queues and packet receptions to file

// “tcp-large-transfer.tr”

// - pcap traces also generated in the following files

// “tcp-large-transfer-$n-$i.pcap” where n and i represent node and interface

// numbers respectively

// Usage (e.g.): ./waf --run tcp-large-transfer

#include <iostream> 
#include <fstream> 
#include <string>

#include “ns3/core-module.h” 
#include “ns3/applications-module.h” 
#include “ns3/network-module.h” 
#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h” 
#include “ns3/ipv4-global-routing-helper.h”

#include “ns3/netanim-module.h” using namespace ns3;

NS_LOG_COMPONENT_DEFINE (“TcpLargeTransfer”);

// The number of bytes to send in this simulation. static const uint32_t totalTxBytes = 2000000; static uint32_t currentTxBytes = 0;

// Perform series of 1040 byte writes (this is a multiple of 26 since

// we want to detect data splicing in the output stream) static const uint32_t writeSize = 1040;

uint8_t data[writeSize];

std::string animFile = “ftp-animation.xml”;

// These are for starting the writing process, and handling the sending

// socket’s notification upcalls (events). These two together more or less

// implement a sending “Application”, although not a proper ns3::Application

// subclass.

void StartFlow (Ptr<Socket>, Ipv4Address, uint16_t); 
void WriteUntilBufferFull (Ptr<Socket>, uint32_t);

static void

CwndTracer (uint32_t oldval, uint32_t newval)

{

NS_LOG_INFO (“Moving cwnd from “ << oldval << “ to “ << newval);

}

int main (int argc, char *argv[])

{

// Users may find it convenient to turn on explicit debugging

// for selected modules; the below lines suggest how to do this

// LogComponentEnable(“TcpL4Protocol”, LOG_LEVEL_ALL);

// LogComponentEnable(“TcpSocketImpl”, LOG_LEVEL_ALL);

// LogComponentEnable(“PacketSink”, LOG_LEVEL_ALL);

// LogComponentEnable(“TcpLargeTransfer”, LOG_LEVEL_ALL);

CommandLine cmd ( FILE ); 
cmd.Parse (argc, argv);

// initialize the tx buffer. for(uint32_t i = 0; i < writeSize; ++i)

{

char m = toascii (97 + i % 26);

data[i] = m;

}

// Here, we will explicitly create three nodes. The first container contains

// nodes 0 and 1 from the diagram above, and the second one contains nodes

// 1 and 2. This reflects the channel connectivity, and will be used to

// install the network interfaces and connect them with a channel. NodeContainer n0n1;

n0n1.Create (2);

NodeContainer n1n2; 
n1n2.Add (n0n1.Get (1));

n1n2.Create (1);

// We create the channels first without any IP addressing information

// First make and configure the helper, so that it will put the appropriate

// attributes on the network interfaces and channels we are about to install. 
PointToPointHelper p2p;

p2p.SetDeviceAttribute (“DataRate”, DataRateValue (DataRate (10000000))); 
p2p.SetChannelAttribute (“Delay”, TimeValue (MilliSeconds (10)));

// And then install devices and channels connecting our topology. 
NetDeviceContainer dev0 = p2p.Install (n0n1); 
NetDeviceContainer dev1 = p2p.Install (n1n2);

// Now add ip/tcp stack to all nodes. 
InternetStackHelper internet; 
internet.InstallAll ();

// Later, we add IP addresses. Ipv4AddressHelper ipv4;

ipv4.SetBase (“10.1.3.0”, “255.255.255.0”);

ipv4.Assign (dev0);

ipv4.SetBase (“10.1.2.0”, “255.255.255.0”);

Ipv4InterfaceContainer ipInterfs = ipv4.Assign (dev1);

// and setup ip routing tables to get total ip-level connectivity. 
Ipv4GlobalRoutingHelper::PopulateRoutingTables ();

///////////////////////////////////////////////////////////////////////////

// Simulation 1

//

// Send 2000000 bytes over a connection to server port 50000 at time 0

// Should observe SYN exchange, a lot of data segments and ACKS, and FIN

// exchange. FIN exchange isn’t quite compliant with TCP spec (see release

// notes for more info)

//

/////////////////////////////////////////////////////////////////////////// 
uint16_t servPort = 50000;

// Create a packet sink to receive these packets on n2... 
PacketSinkHelper sink (“ns3::TcpSocketFactory”,

InetSocketAddress (Ipv4Address::GetAny (), servPort));

ApplicationContainer apps = sink.Install (n1n2.Get (1)); 
apps.Start (Seconds (0.0));

apps.Stop (Seconds (3.0));

// Create a source to send packets from n0. Instead of a full Application

// and the helper APIs you might see in other example files, this example

// will use sockets directly and register some socket callbacks as a sending

// “Application”.

// Create and bind the socket... 
Ptr<Socket> localSocket =

Socket::CreateSocket (n0n1.Get (0), TcpSocketFactory::GetTypeId ()); 
localSocket->Bind ();

// Trace changes to the congestion window 
Config::ConnectWithoutContext 
(“/NodeList/0/$ns3::TcpL4Protocol/SocketList/0/CongestionWindow”, 
MakeCallback (&CwndTracer));

// ...and schedule the sending “Application”; This is similar to what an

// ns3::Application subclass would do internally. 
Simulator::ScheduleNow (&StartFlow, localSocket,

ipInterfs.GetAddress (1), servPort);

// One can toggle the comment for the following line on or off to see the

// effects of finite send buffer modelling. One can also change the size of

// said buffer.

//localSocket->SetAttribute(“SndBufSize”, UintegerValue(4096));

//Ask for ASCII and pcap traces of network traffic AsciiTraceHelper ascii;

p2p.EnableAsciiAll (ascii.CreateFileStream (“tcp-large-transfer.tr”)); p2p.EnablePcapAll (“tcp-large-transfer”);

// Create the animation object and configure for specified output

AnimationInterface anim (animFile);

// Finally, set up the simulator to run. The 1000 second hard limit is a

// failsafe in case some change above causes the simulation to never end Simulator::Stop (Seconds (1000));

Simulator::Run (); Simulator::Destroy ();

}

//___________________________________________________________

//___________________________________________________________

//___________________________________________________________

//begin implementation of sending “Application” 
void StartFlow (Ptr<Socket> localSocket,

Ipv4Address servAddress, 
uint16_t servPort)

{

NS_LOG_LOGIC (“Starting flow at time “ << Simulator::Now ().GetSeconds ()); localSocket->Connect (InetSocketAddress (servAddress, servPort)); //connect

// tell the tcp implementation to call WriteUntilBufferFull again

// if we blocked and new tx buffer space becomes available

localSocket->SetSendCallback (MakeCallback (&WriteUntilBufferFull)); 
WriteUntilBufferFull (localSocket, localSocket->GetTxAvailable ());

}

void WriteUntilBufferFull (Ptr<Socket> localSocket, uint32_t txSpace)

{

while (currentTxBytes < totalTxBytes && localSocket->GetTxAvailable () > 0)

{

uint32_t left = totalTxBytes - currentTxBytes; 
uint32_t dataOffset = currentTxBytes % writeSize; 
uint32_t toWrite = writeSize - dataOffset;

toWrite = std::min (toWrite, left);

toWrite = std::min (toWrite, localSocket->GetTxAvailable ());

int amountSent = localSocket->Send (&data[dataOffset], toWrite, 0); if(amountSent < 0)

{

// we will be called again when new tx space becomes available. return;

}

currentTxBytes += amountSent;

}

if (currentTxBytes >= totalTxBytes)

{

localSocket->Close ();

}

}

Output:

Graph Design for FTP transfer 
ftpdemo.txt

ftp.plt

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