tcp-large-transfer.cc
/* -*- Mode:C++; c-file-style:”gnu”; indent-tabs-mode:nil; -*- */
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* published by the Free Software Foundation;
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
//
// Network topology
//
// 10Mb/s, 10ms 10Mb/s, 10ms
// n0
//
//
n1 n2
// - Tracing of queues and packet receptions to file
// “tcp-large-transfer.tr”
// - pcap traces also generated in the following files
// “tcp-large-transfer-$n-$i.pcap” where n and i represent node and interface
// numbers respectively
// Usage (e.g.): ./waf --run tcp-large-transfer
#include <iostream> #include <fstream> #include <string>
#include “ns3/core-module.h” #include “ns3/applications-module.h” #include “ns3/network-module.h” #include “ns3/internet-module.h”
#include “ns3/point-to-point-module.h” #include “ns3/ipv4-global-routing-helper.h”
#include “ns3/netanim-module.h” using namespace ns3;
NS_LOG_COMPONENT_DEFINE (“TcpLargeTransfer”);
// The number of bytes to send in this simulation. static const uint32_t totalTxBytes = 2000000; static uint32_t currentTxBytes = 0;
// Perform series of 1040 byte writes (this is a multiple of 26 since
// we want to detect data splicing in the output stream) static const uint32_t writeSize = 1040;
uint8_t data[writeSize];
std::string animFile = “ftp-animation.xml”;
// These are for starting the writing process, and handling the sending
// socket’s notification upcalls (events). These two together more or less
// implement a sending “Application”, although not a proper ns3::Application
// subclass.
void StartFlow (Ptr<Socket>, Ipv4Address, uint16_t); void WriteUntilBufferFull (Ptr<Socket>, uint32_t);
static void
CwndTracer (uint32_t oldval, uint32_t newval)
{
NS_LOG_INFO (“Moving cwnd from “ << oldval << “ to “ << newval);
}
int main (int argc, char *argv[])
{
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
// LogComponentEnable(“TcpL4Protocol”, LOG_LEVEL_ALL);
// LogComponentEnable(“TcpSocketImpl”, LOG_LEVEL_ALL);
// LogComponentEnable(“PacketSink”, LOG_LEVEL_ALL);
// LogComponentEnable(“TcpLargeTransfer”, LOG_LEVEL_ALL);
CommandLine cmd ( FILE ); cmd.Parse (argc, argv);
// initialize the tx buffer. for(uint32_t i = 0; i < writeSize; ++i)
{
char m = toascii (97 + i % 26);
data[i] = m;
}
// Here, we will explicitly create three nodes. The first container contains
// nodes 0 and 1 from the diagram above, and the second one contains nodes
// 1 and 2. This reflects the channel connectivity, and will be used to
// install the network interfaces and connect them with a channel. NodeContainer n0n1;
n0n1.Create (2);
NodeContainer n1n2; n1n2.Add (n0n1.Get (1));
n1n2.Create (1);
// We create the channels first without any IP addressing information
// First make and configure the helper, so that it will put the appropriate
// attributes on the network interfaces and channels we are about to install. PointToPointHelper p2p;
p2p.SetDeviceAttribute (“DataRate”, DataRateValue (DataRate (10000000))); p2p.SetChannelAttribute (“Delay”, TimeValue (MilliSeconds (10)));
// And then install devices and channels connecting our topology. NetDeviceContainer dev0 = p2p.Install (n0n1); NetDeviceContainer dev1 = p2p.Install (n1n2);
// Now add ip/tcp stack to all nodes. InternetStackHelper internet; internet.InstallAll ();
// Later, we add IP addresses. Ipv4AddressHelper ipv4;
ipv4.SetBase (“10.1.3.0”, “255.255.255.0”);
ipv4.Assign (dev0);
ipv4.SetBase (“10.1.2.0”, “255.255.255.0”);
Ipv4InterfaceContainer ipInterfs = ipv4.Assign (dev1);
// and setup ip routing tables to get total ip-level connectivity. Ipv4GlobalRoutingHelper::PopulateRoutingTables ();
///////////////////////////////////////////////////////////////////////////
// Simulation 1
//
// Send 2000000 bytes over a connection to server port 50000 at time 0
// Should observe SYN exchange, a lot of data segments and ACKS, and FIN
// exchange. FIN exchange isn’t quite compliant with TCP spec (see release
// notes for more info)
//
/////////////////////////////////////////////////////////////////////////// uint16_t servPort = 50000;
// Create a packet sink to receive these packets on n2... PacketSinkHelper sink (“ns3::TcpSocketFactory”,
InetSocketAddress (Ipv4Address::GetAny (), servPort));
ApplicationContainer apps = sink.Install (n1n2.Get (1)); apps.Start (Seconds (0.0));
apps.Stop (Seconds (3.0));
// Create a source to send packets from n0. Instead of a full Application
// and the helper APIs you might see in other example files, this example
// will use sockets directly and register some socket callbacks as a sending
// “Application”.
// Create and bind the socket... Ptr<Socket> localSocket =
Socket::CreateSocket (n0n1.Get (0), TcpSocketFactory::GetTypeId ()); localSocket->Bind ();
// Trace changes to the congestion window Config::ConnectWithoutContext (“/NodeList/0/$ns3::TcpL4Protocol/SocketList/0/CongestionWindow”, MakeCallback (&CwndTracer));
// ...and schedule the sending “Application”; This is similar to what an
// ns3::Application subclass would do internally. Simulator::ScheduleNow (&StartFlow, localSocket,
ipInterfs.GetAddress (1), servPort);
// One can toggle the comment for the following line on or off to see the
// effects of finite send buffer modelling. One can also change the size of
// said buffer.
//localSocket->SetAttribute(“SndBufSize”, UintegerValue(4096));
//Ask for ASCII and pcap traces of network traffic AsciiTraceHelper ascii;
p2p.EnableAsciiAll (ascii.CreateFileStream (“tcp-large-transfer.tr”)); p2p.EnablePcapAll (“tcp-large-transfer”);
// Create the animation object and configure for specified output
AnimationInterface anim (animFile);
// Finally, set up the simulator to run. The 1000 second hard limit is a
// failsafe in case some change above causes the simulation to never end Simulator::Stop (Seconds (1000));
Simulator::Run (); Simulator::Destroy ();
}
//___________________________________________________________
//___________________________________________________________
//___________________________________________________________
//begin implementation of sending “Application” void StartFlow (Ptr<Socket> localSocket,
Ipv4Address servAddress, uint16_t servPort)
{
NS_LOG_LOGIC (“Starting flow at time “ << Simulator::Now ().GetSeconds ()); localSocket->Connect (InetSocketAddress (servAddress, servPort)); //connect
// tell the tcp implementation to call WriteUntilBufferFull again
// if we blocked and new tx buffer space becomes available
localSocket->SetSendCallback (MakeCallback (&WriteUntilBufferFull)); WriteUntilBufferFull (localSocket, localSocket->GetTxAvailable ());
}
void WriteUntilBufferFull (Ptr<Socket> localSocket, uint32_t txSpace)
{
while (currentTxBytes < totalTxBytes && localSocket->GetTxAvailable () > 0)
{
uint32_t left = totalTxBytes - currentTxBytes; uint32_t dataOffset = currentTxBytes % writeSize; uint32_t toWrite = writeSize - dataOffset;
toWrite = std::min (toWrite, left);
toWrite = std::min (toWrite, localSocket->GetTxAvailable ());
int amountSent = localSocket->Send (&data[dataOffset], toWrite, 0); if(amountSent < 0)
{
// we will be called again when new tx space becomes available. return;
}
currentTxBytes += amountSent;
}
if (currentTxBytes >= totalTxBytes)
{
localSocket->Close ();
}
}
Output:
Graph Design for FTP transfer ftpdemo.txt
ftp.plt
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