/* -*- Mode:C++; c-file-style:”gnu”; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Network topology
//
// n0 n1
// | |
// =======
// LAN
//
// - UDP flows from n0 to n1
#include <fstream>
#include “ns3/core-module.h”
#include “ns3/csma-module.h”
#include “ns3/applications-module.h”
#include “ns3/internet-module.h”
//netAnimation
#include “ns3/netanim-module.h”
#include “ns3/mobility-module.h”
using namespace ns3;
NS_LOG_COMPONENT_DEFINE (“UdpClientServerExample”);
int
main (int argc, char *argv[])
{
//
// Enable logging for UdpClient and
//
LogComponentEnable (“UdpClient”, LOG_LEVEL_INFO);LogComponentEnable (“UdpServer”, LOG_LEVEL_INFO);
bool useV6 = false;
Address serverAddress;
CommandLine cmd ( FILE );
cmd.AddValue (“useIpv6”, “Use Ipv6”, useV6);
cmd.Parse (argc, argv);
//
// Explicitly create the nodes required by the topology (shown above).
//
NS_LOG_INFO (“Create nodes.”);NodeContainer n;
n.Create (2);
InternetStackHelper internet;internet.Install (n);
NS_LOG_INFO (“Create channels.”);
//
// Explicitly create the channels required by the topology (shown above).
//
CsmaHelper csma;
csma.SetChannelAttribute (“DataRate”, DataRateValue (DataRate (5000000)));csma.SetChannelAttribute (“Delay”, TimeValue (MilliSeconds (2)));csma.SetDeviceAttribute (“Mtu”, UintegerValue (1400));
NetDeviceContainer d = csma.Install (n);
//
// We’ve got the “hardware” in place. Now we need to add IP addresses.
//
NS_LOG_INFO (“Assign IP Addresses.”);if (useV6 == false)
{
Ipv4AddressHelper ipv4;
ipv4.SetBase (“10.1.1.0”, “255.255.255.0”);
Ipv4InterfaceContainer i = ipv4.Assign (d);serverAddress = Address (i.GetAddress (1));
}
else
{
Ipv6AddressHelper ipv6;
ipv6.SetBase (“2001:0000:f00d:cafe::”, Ipv6Prefix (64));Ipv6InterfaceContainer i6 = ipv6.Assign (d);serverAddress = Address(i6.GetAddress (1,1));
}
NS_LOG_INFO (“Create Applications.”);
//
// Create one udpServer applications on node one.
//
uint16_t port = 4000;UdpServerHelper server (port);
ApplicationContainer apps = server.Install (n.Get (1));apps.Start (Seconds (1.0));
apps.Stop (Seconds (10.0));
//
// Create one UdpClient application to send UDP datagrams from node zero to
// node one.
//
uint32_t MaxPacketSize = 1024;
Time interPacketInterval = Seconds (0.05); uint32_t maxPacketCount = 320;UdpClientHelper client (serverAddress, port);
client.SetAttribute (“MaxPackets”, UintegerValue (maxPacketCount));client.SetAttribute (“Interval”, TimeValue (interPacketInterval));client.SetAttribute (“PacketSize”, UintegerValue (MaxPacketSize));apps = client.Install (n.Get (0));
apps.Start (Seconds (2.0));
apps.Stop (Seconds (10.0));
AnimationInterface anim(“udp-cs.xml”);
AnimationInterface::SetConstantPosition (n.Get(0), 10, 25);
AnimationInterface::SetConstantPosition(n.Get(1), 40,25);
anim.EnablePacketMetadata(true);
csma.EnablePcapAll(“udp-cs”);
//
// Now, do the actual simulation.
//
NS_LOG_INFO (“Run Simulation.”);Simulator::Run ();Simulator::Destroy ();NS_LOG_INFO (“Done.”);
}
Output:
================================================